My responsibilities: User research, concept creation, visual and interaction design, prototyping, testing.
"There are so many people who do not know what to do with their lives. I think most of them are more like me, they have no idea. I can't imagine what I should do after school."
This is a sentence from an 18 years old high school student I interviewed for this project. And she is not the only one. For many students nowadays it is very difficult to choose a profession or a field of study among the huge range of possibilities.
And that is no wonder, since in Germany alone there are over
training programs
courses of study
Working with the user centered design process, I did some research first, looked at statistics and talked with students about their difficulties with choosing a profession or a field of further study. With help of those insights I created a persona representing the typical user of the product I was going to build.
Afterwards I defined the Jobs-to-be-done, thought about possible solutions for the different issues and prioritised them in a 2x2 mapping.
Ideas with highest value for an MVP:
Then I started sketching and visualising my ideas with low fidelity paper prototypes.
For developing a design that fits the user group and is consistent, I started with moodboards. The app should come across as modern, young but not childish, clear and informative, professional, intuitive, relaxed and inviting.
Based on this I choose final colors and fonts and created a logo. As the focus of the app lies on the extensive content, the UI should not be overloaded with too many colours and uses a lot of white. The complementary colours blue and orange build a nice contrast to this and make the app look cool and fresh. The fonts as well should not distract from the content but still look dynamic and not boring.
Finally I built a detailed high fidelity prototype with Figma, in oder to make exetensive user testing possible.
I tested the prototype with 5 persons, conducting interviews with the thinking-aloud method in order find out strengths and weaknesses regarding the structure, comprehensibility and features of the app. Afterwards I used the User Experience Questionnaire and the System Usability Scale to gain validated results about the UX and usability of my product.
The improvements of the app included:
Total SUS Score
Pragmatic quality
Hedonic quality
Future features could include:
As there is no such offer on the german-speaking market yet that combines all the features of Berufung and there was a lot of positive feedback in my user test, this app has a high potential to become a successful tool for students and all those who are not sure yet what to do with their lives.
"I would definitely have used such an app and I would use it now."
"I think it's a pity that the app doesn't really work yet."
"I would have found the app pretty cool if I had been a student, because I didn't know what I wanted to do."